Worked on FIFA 15 as an environment and lighting artist. Here are some marketing shots from the stadiums I worked on.

On these stadiums I did modeling, texturing and lighting for the Xbox One and Playstation 4 platforms. The stadiums where I worked on lighting, I created and mapped the lightmap UVs, created proxy geometry for the dynamic run time light to calculate final gather, and set up light rigs for both day and nighttime. My light rigs were then passed off to another artist to light the Xbox 360 and Playstation 3 version.

 

Worked on: Modeling and texturing polishing, lighting.

Worked on: Modeling and texturing polishing, lighting.

After receiving the stadium from outsourcing. I worked on finishing the stadium, including improving modeling and texture quality, and ensuring the stadium was accurate to its real world counterpart, I also created the collision geometry then lit the stadium.

After receiving the stadium from outsourcing. I worked on finishing the stadium, including improving modeling and texture quality, and ensuring the stadium was accurate to its real world counterpart, I also created the collision geometry then lit the stadium.

I worked with a team of two other artists to model this stadium from blockout to completion, and texture it. Afterwards I was tasked with lighting.

I worked with a team of two other artists to model this stadium from blockout to completion, and texture it. Afterwards I was tasked with lighting.

Helped create the proxy geometry.

Helped create the proxy geometry.